ADCC Rules for Beginners & Intermediate

Illegal Techniques

PROFESSIONALSINTERMEDIATEBEGINNERS
Slamming is allowed only if you are locked in a submission. (If your opponent lets go of the submission while you are about to slam you must let go of the slam)Slamming is not allowed!Slamming is not allowed!
No “Full Nelson”No “Full Nelson”No “Full Nelson”
No any crucifixNo any crucifixNo any crucifix
No spiking your opponent on their head while attempting a takedown.No spiking your opponent on their head while attempting a takedown.No spiking your opponent on their head while attempting a takedown.
No spiking your opponent’s head when opponent is on your backNo spiking your opponent’s head when opponent is on your backNo spiking your opponent’s head when opponent is on your back
CAN NOT roll forward while someone is on your backCAN NOT roll forward while someone is on your backCAN NOT roll forward while someone is on your back
No striking of any kindNo striking of any kindNo striking of any kind
No eye gouging or fish hookingNo eye gouging or fish hookingNo eye gouging or fish hooking
No grabbing the earsNo grabbing the earsNo grabbing the ears
No hair pullingNo hair pullingNo hair pulling
No holding of less than 4 fingers or less than 5 toes.No holding of less than 4 fingers or less than 5 toes.No holding of less than 4 fingers or less than 5 toes.
No thumbingNo thumbingNo thumbing
No scratching and pinchingNo scratching and pinchingNo scratching and pinching
No punching of any kindNo punching of any kindNo punching of any kind
No kicking of any kindNo kicking of any kindNo kicking of any kind
No bitingNo bitingNo biting
No squeezing or putting pressure on the groin areaNo squeezing or putting pressure on the groin areaNo squeezing or putting pressure on the groin area
No hands, knees or elbows on faceNo hands, knees or elbows on faceNo hands, knees or elbows on face
No slippery substances allowed on body or clothingNo slippery substances allowed on body or clothingNo slippery substances allowed on body or clothing
No crossface guillotine twisting the chinNo crossface guillotine twisting the chinNo crossface guillotine twisting the chin
No use holding of the T-Shirt or shortsNo use holding of the T-Shirt or shortsNo use holding of the T-Shirt or shorts
No neck cranks that trap both shoulders and puts downward pressure on the neckNo neck cranksNo neck cranks
No can openerNo can opener
No blocking opponent’s nose or mouth using handsNo blocking opponent’s nose or mouth using hands
No any crossface holds or crossface chokesNo any crossface holds or crossface chokes
No choking with hands wrapped around the throat (Rape Choke)No choking with hands wrapped around the throat (Rape Choke)
No heel hooksNo heel hooks
No any foot locks that twist the kneeNo any foot locks that twist the knee
No spine twisters
No toeholds
No kneebars
No calf pressure locks
No opposite RNC applying pressure on the neck
No banana split
No biceps pressure locks
Referees will stop the fight if a submission is applied and is too dangerous for the fighter, even if the fighter didn’t gave up yet.

TIME LIMITS

BEGINNERS

  • QUALIFYING ROUNDS = 5 mins / with 02:30 mins overtime if it’s a draw. (Max. 1 overtime)
    – First 02:30 mins no points
    – Second 02:30 mins with points (negative and positive points)
    – Overtime 02:30 mins (negative and positive points)
    .
  • FINALS = 6 mins / with 4 mins overtime if it’s a draw. (Max. 1 overtime)
    – First 3 mins no positive points (only negative points will be counted)
    – Second 3 mins with points (negative and positive points)
    – Overtime 3 mins (negative and positive points)

INTERMEDIATE & MASTERS

  • QUALIFYING ROUNDS = 6 mins / with 3 mins overtime if it’s a draw. (Max. 1 overtime)
    – First 3 mins no points
    – Second 3 mins with points (negative and positive points)
    – Overtime 3 mins (negative and positive points)
    .
  • FINALS = 8 mins / with 4 mins overtime if it’s a draw. (Max. 1 overtime)
    – First 4 mins no positive points (only negative points will be counted)
    – Second 4 mins with points (negative and positive points)
    – Overtime 4 mins (negative and positive points)